Official Fan Mode Guide · Specification Version 2.0

Play 7 Rules & Scoring

Play 7 is a free-to-play football prediction game played by everyone with no bookmakers, no betting prices, and zero monetary stakes. You predict real matches and every coupon is scored on its own. In the game, a match's prediction options show which of your coupons hold the pick and let you add it to others.

100% Free to PlayNo Odds or Cash ValueOfficial 90m Results
01

Contest Windows & Schedule

All Play 7 contests follow strict 06:00 Europe/Bucharest calendar timing windows. Contests open, lock, and settle automatically without manual intervention.

Daily 7Runs Every Day · 06:00 to 06:00 (Next Day)
06:00 to 06:00 Europe/Bucharest the following morning. Focuses on the matches scheduled for that day.
Midweek 7Runs Weekly · Tue 06:00 to Fri 06:00
Tuesday 06:00 to Friday 06:00 Europe/Bucharest. Covers European continental cups and midweek league rounds.
Weekend 7Runs Weekly · Fri 06:00 to Tue 06:00
Friday 06:00 to Tuesday 06:00 Europe/Bucharest. Covers the weekend slate across top domestic leagues.
06:00 Europe/Bucharest Calendar Boundaries:

Contest windows are defined by exact 06:00 Europe/Bucharest calendar wall-clock boundaries, not universally fixed 24-hour or 96-hour durations. When daylight saving time changes occur (such as late October when clocks shift back 1 hour), elapsed hours adjust with the calendar (for example, the 25-hour Daily 7 on the transition Sunday and the 97-hour Weekend 7).

  • Minimum 7 Matches: A contest only runs when its window has at least 7 eligible matches; otherwise it is skipped automatically.
  • Partial Coupons are Allowed: You do NOT have to pick 7 matches! Coupons with 1 to 7 matches are completely valid and earn points on leaderboards.
  • Capacity Cap: Each coupon holds at most 7 matches. When a coupon is full (7/7), adding another match simply skips that full coupon without evicting existing picks.
02

The 3 Markets & Points

For each match, you can make any 1 to 3 independent calls. You are never forced to pick all three markets, and unpicked markets score zero points with no penalty. All markets settle on the official 90-minute regulation score (including stoppage time; extra time and shootouts do not count).

1. Match Result (1X2)+3 Points
Pick Home win, Draw, or Away win.
2. Goal Difference+1 Point
Pick 0–1 (tight match, draw, or 1-goal victory) or 2+ (2 or more goals margin between teams).
3. Both Teams to Score (BTTS)+1 Point
Pick GG (both teams score at least 1 goal) or NG (at least one team keeps a clean sheet).
03

Underdog Bonus (+U) & Thresholds

The Underdog Bonus rewards players who make contrarian calls that turn out to be correct. Before kickoff, your selection shows a pending +U badge. When the match locks, player shares are calculated and frozen.

Result Market Underdog Bonus:
Under 10% player share: +3 bonus pts (6 total) · 10% to <20%: +2 bonus pts · 20% to <30%: +1 bonus pt
Goal Difference & Both Teams to Score Bonuses:
Under 20% player share: +2 bonus pts (3 total) · 20% to <40%: +1 bonus pt (2 total)
Participation Threshold: Underdog bonuses activate only when at least 20 players (or 10 in pilot contests) make that specific market call. Players who omitted the market do not dilute the denominator.
04

2× Booster & Coupon Maximums

Each coupon has exactly one 2× Booster. The booster doubles all points earned on that specific match, including both base points and underdog bonuses!

Unboosted Match Max12 PTS3+3 Result + 1+2 Diff + 1+2 BTTS
Boosted Match Max24 PTS12 points doubled (2×)
Full Coupon Max96 PTSOne 24 pt + Six 12 pt matches

You can move your booster freely between any unlocked matches in that coupon. Once the boosted match kicks off, the booster is locked on that match and cannot be moved.

05

Effective Locks & Kickoff Cutoffs

Each match locks at its kickoff time (effective lock). You can edit predictions, opt out of coupons, or move your booster until that specific match locks. Other unlocked matches in the coupon remain editable!

The 2-Minute Kickoff Warning:

In the final 2 minutes before a match kicks off, a warning appears on the match card. Due to network latency or last-second referee whistles, saves submitted in the last 2 minutes may not reach the server before the match locks. We strongly advise confirming your predictions early!

Earlier Kickoffs: If a kickoff moves earlier, its lock moves earlier to match. Delays never extend lock times, ensuring fair play and zero late entries.

06

Voids & Postponements

Football matches are occasionally postponed or abandoned due to weather, emergencies, or scheduling conflicts.

Scores 0 Points: Any match cancelled, abandoned, or postponed outside the contest window is marked as VOID and scores 0 points.
Booster Lost on Void: If your 2× Booster was locked on a match that is subsequently voided, that booster is lost and cannot be retroactively moved to another match.
07

Ties & Standings

Standings and leaderboards are updated deterministically from verified official scores.

Equal Scores Share the Rank:

When two or more players achieve the exact same total points and identical tie-break criteria, they share the rank equally. In any contest with rewards, prizes for tied positions are split equally.