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Track 1 · Price Intelligence · Lesson 1 of 24

Market formats and exact settlement rules

A price only means something next to the rule that settles it. Learn how the seven Value 7 market families settle in general football markets, and where Value 7's simplified win-or-lose rules change the maths.

Learning objectives

  • State the win, lose and (in general markets) push conditions for match result, BTTS, totals, Asian handicap, team totals and goalscorer picks.
  • Split a quarter-line Asian handicap into its two half-stakes and settle it for any final score.
  • Compute fair odds for a whole line under push-refund rules and under Value 7's no-push rule from the same score grid.
  • Explain why a cash-out offer is a price with its own margin rather than a free option.

The rule is part of the price

A decimal price tells you what a winning stake returns. It says nothing about what counts as winning. Two quotes of 2.00 on “Harbour City −1” can be different products if one refunds the stake when Harbour City win by exactly one goal and the other treats that result as a loss. Before comparing any price with any probability, write down the settlement event: the exact set of final scores or match events that makes the pick win, lose, push or void.

Almost every football market settles on regular time: 90 minutes plus stoppage time. Extra time and penalty shoot-outs are excluded unless the market explicitly covers them, as “to qualify” or “to lift the trophy” markets do. Value 7 settles every family on regular time.

How each market family settles: general convention versus Value 7
MarketWins whenGeneral conventionValue 7
Match result (1X2)The chosen outcome stands after regular timeThree-way, no pushSame
Both teams to scoreYes: both teams score at least once; No: at least one does notOwn goals count for the team creditedSame
Total goalsTotal is above (Over) or below (Under) the lineWhole lines push when exact; quarter lines split the stakeExactly on a whole line loses both ways
Asian handicapGoal difference plus handicap is above zeroZero is a push; quarter lines split the stakeAdjusted zero loses; no half-wins
Home / away team totalThat team's goals are over or under the lineAs totals, counting one team's credited goalsExactly on the line loses both ways
Goalscorer (anytime)The player is credited with a regular-time goalOwn goals do not count; many bookmakers void a player who takes no partA player who does not play loses

Half, whole and quarter lines

A half line (2.5 goals, −1.5 handicap) cannot land exactly, so every result is a clean win or loss. A whole line (2 goals, −1 handicap) can land exactly; in general markets that result is a push and the stake comes back. A quarter line (−0.75, 2.25) splits the stake into two halves, one on each neighbouring line.

−0.75 = ½ stake on −0.5 + ½ stake on −1
A one-goal win for the −0.75 side wins the −0.5 half and pushes the −1 half: a half-win. A draw loses both halves.
Fair odds with a push refund: o = 1 + P(lose) / P(win)
A push returns the stake, so it adds neither profit nor loss; only the win and lose probabilities set the fair price.
Fair odds with no push (Value 7): o = 1 / P(win)
The probability of landing exactly on the line moves into the losing column.

The Value 7 consequence is precise. On a whole Asian handicap line an adjusted result of zero loses for both sides, so Harbour City −1 wins only on a margin of two or more (exactly the scores that win −1.5), and Northvale +1 wins only on a draw or a Northvale win (exactly the scores that win +0.5). On totals, Over 2 wins only on three or more goals and Under 2 only on zero or one. A whole Value 7 line is never easier than the neighbouring half line.

BTTS, team totals and goalscorers

Both teams to score depends on both attacks and both defences, not on who wins: a 2-1 defeat still lands Yes. Own goals count for the team credited with the goal, so a Northvale defender's own goal counts as a Harbour City goal for BTTS. Team totals work the same way: only goals credited to that team count, own goals included.

Goalscorer markets settle on the player's own credited goals; own goals never count for the player who put the ball in his own net, and disallowed goals never count. The general convention for a player who takes no part varies: many bookmakers void anytime-scorer bets on non-participants and return the stake, while rules for substitutes and first-scorer markets differ between operators. Read the house rules. In Value 7, a goalscorer who does not play simply loses.

P(win, Value 7 scorer) = P(plays) × P(scores | plays)
Under a void-if-absent rule the first factor drops out: a non-appearance returns the stake instead of losing it.

With hypothetical numbers: a striker with an 80% chance of playing who scores in 35% of appearances wins a Value 7 pick 0.80 × 0.35 = 28% of the time, a fair price of 3.571. At a bookmaker that voids non-runners, the same player's fair price is 1/0.35 = 2.857. Same player, same match, different product.

Regular time, extra time and cash-out

Suppose Ferrybank and Redcastle draw 1-1 after 90 minutes of a cup tie and Ferrybank win on penalties. A match-result pick on the draw wins; a pick on Ferrybank loses; a general-market “Ferrybank to qualify” bet wins. The shoot-out decides who goes through but does not change the regular-time score.

A cash-out offer is the bookmaker offering to buy your bet back before settlement. It is just another price from the same counterparty, normally with a margin inside it. The fair value of a ticket is its potential return multiplied by the current fair probability that it wins. A 10-unit bet at 2.30 has a potential return of 23.00; if the fair chance of winning is now 70%, the ticket is worth 23.00 × 0.70 = 16.10. A cash-out offer of 15.00 is 6.83% below that fair value.

Worked example

Worked example · One score grid, settled under two rule sets

Hypothetical match: Harbour City v Northvale. Assume independent Poisson goals with expected goals λ = 1.6 for Harbour City and μ = 1.0 for Northvale on a 0–10 grid (mass outside the grid ≈ 0.0001%). These probabilities illustrate settlement rules; they are not a forecast of any real match.

  1. Read the gridScore grid: home 51.34%, draw 25.00%, away 23.66%. Split the home wins by margin with the −1 handicap on the score grid.Margin ≥ 2: 27.05%; margin exactly 1: 24.29%; margin ≤ 0: 48.66%
  2. Harbour City −1, general rulesWin 27.05%, push 24.29%, lose 48.66%. Fair odds = 1 + 0.4866 / 0.2705≈ 2.799
  3. Harbour City −1, Value 7 rulesA one-goal win now loses: P(win) = 27.05%, P(lose) = 72.95%. Fair odds = 1 / 0.2705≈ 3.697 (identical to −1.5)
  4. Quarter line −0.75, general rulesFull win 27.05%, half-win 24.29%, lose 48.66%. Solve 0.2705(o − 1) + 0.5 × 0.2429(o − 1) = 0.4866Fair odds ≈ 2.241
  5. Over 2 goalsP(over 2.5) = 48.16%; P(exactly 2) = 73.26% − 48.16% = 25.10%; P(0–1 goals) = 26.74%. General: 1 + 0.2674 / 0.4816. Value 7: 1 / 0.4816General fair ≈ 1.555; Value 7 fair ≈ 2.077
  6. Same quote, two rule setsHypothetical quote 2.60 on Harbour City −1. General EV = 0.2705 × 1.60 − 0.4866. Value 7 EV = 0.2705 × 2.60 − 1General ≈ −5.4%; Value 7 ≈ −29.7%

The score grid never changed; only the settlement rule did. Under push-refund rules a fair −1 price is about 2.80; under Value 7's win-or-lose rule it is about 3.70, the same as −1.5. Attach the rule to the price before computing anything, and never import a fair price from a market with different settlement.

Practice · Price a Value 7 whole line

Open the Fair Odds and Expected Value lab. A hypothetical Value 7 quote of 3.40 is offered on Harbour City −1. Use the grid probability of 27.05% (a two-goal margin or more) with a plausible range of 25%–29%. Read the break-even probability, the EV at the estimate and the verdict. Then work out by hand what the same 3.40 would be worth if one-goal wins were refunded.

Lab 1 · Fair odds and expected value

Synthetic · deterministic
Enter a decimal price and your probability estimate, with an honest range for how wrong it could be.
Break-even probability29.41%
Theoretical EV at estimate−7.9%
EV at range low−15.0%
EV at range high−1.4%
Fair odds of estimate3.690
Probability edge-2.31 pts
Full Kelly (estimate)0.00%
Full Kelly (range low)0.00%

Negative across your range. Even the high end of your range is below break-even. There is no advantage under any probability you consider plausible: no action.

Expected value against the true probabilityExpected ROI per unit staked at odds 3.40 if the true probability were each value on the horizontal axis. EV crosses zero at the break-even probability, 29.41%.-40%-20%0%20%15%20%25%30%35%True probability (%)Expected ROI (%)Break-even
Expected ROI per unit staked at odds 3.40 if the true probability were each value on the horizontal axis. EV crosses zero at the break-even probability, 29.41%.
Show data table
True probability (%)Expected ROI
15%-49%
16%-46%
17%-42%
18%-39%
19%-35%
20%-32%
21%-29%
22%-25%
23%-22%
24%-18%
25%-15%
26%-12%
27%-8%
28%-5%
29%-1%
30%2%
31%5%
32%9%
33%12%
34%16%
35%19%
36%22%
37%26%
38%29%
39%33%

Educational calculator. Uses only the numbers you enter or seeded synthetic data — no live prices, no staking, no real money.

Show what you should find

Break-even is 1/3.40 = 29.41%, above the whole range. EV is about −8.0% at 27.05%, −15.0% at 25% and −1.4% at 29%: negative across the range, so the honest conclusion is no action. Under push-refund rules the same 3.40 would give EV = 0.2705 × 2.40 − 0.4866 ≈ +16.3%. A general market would not sit that far from its fair price of about 2.80; the point is that the rule, not the football, flips the sign.

Common mistakes

  • ✗ Treating −1 and −1.5 as different bets in Value 7.In Value 7 an exact one-goal win loses at −1, so −1 and −1.5 win on exactly the same scores. Compare their prices directly; take whichever is longer.
  • ✗ Assuming a goalscorer who does not play is void.That is a common bookmaker convention, not a universal rule, and in Value 7 the pick loses. Price P(plays) × P(scores | plays), not just P(scores | plays).
  • ✗ Counting extra-time goals or penalties.Match result, totals, handicaps, BTTS, team totals and goalscorer markets settle on regular time (90 minutes plus stoppage) unless a market says otherwise. Value 7 always uses regular time.
  • ✗ Treating cash-out as free insurance.A cash-out offer is a buy-back price with a margin. Compare it with potential return × current fair probability before accepting.

When it fails

Supporting research

Check your understanding

1. In Value 7, a match ends 2-1. How do Over 3 and Under 3 settle?
2. In a general market, you back the home team at Asian handicap −0.25 and the match is drawn. What happens?
3. A ticket has a potential return of 23.00 and its fair win probability is now 70%. The cash-out offer is 15.00. Which statement is correct?

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Market formats and exact settlement rules · Value Academy · WCWins